Friday, February 28, 2014

Video Game Introductions: Shadowrun (Mega-CD)

Greetings to all readers!

Again I present you another introduction of a video game. Since earlier this month Iwakura Productions, which was founded last year with the intention of translating games for the English-speaking public, announced that initiated the translation of Shadowrun for the Mega-CD, I decided to show you here the scene from the beginning of this game, which was released only in Japan. Watch it!

Click here to watch the video on the YouTube website

Text seen on the back cover of the game:
SHADOWRUN TOKYO

The city in a near future/A.D. 2053 TOKYO.
There are people who bravely run through that world of shadows.
They who wear the modern miracle in their bodies are called "shadowrunners".

"The last strongest Mega-CD's RPG‼"

"The last strongest!" original scenario
"The last strongest!" adventure mode
"The last strongest!" mission mode
"The last strongest!" tactical combat
"The last strongest!" Matrix mode


The text of the back cover is quite interesting when we relate it to the game's history. They present it as the "The last strongest Mega-CD's RPG‼", and it was not only the last RPG to be released to the Mega-CD, and it has also been one of the last games released to the add-on (the antepenultimate, to be exact), exactly on February 23, 1996. As for being the "strongest RPG", I can not state this with conviction.
I stay here thinking: did Compile, the company that developed the game, already know the fate of the Mega-CD and then used the information in their advertising? I confess that I did not research the subject, but it is very likely.

Well, are you curious? By the description of the box, did you like to play it?
Feel free to express your opinion and until next time!

Further Reading:
Shadowrun for SEGA CD (1996) - Information about the game on MobyGames website.

References:
Text:
[セガハード大百科] メガCD対応ソフトウェア(ソフトライセンシー発売) (in Japanese).
COMPILE GAME HISTORY -メガドライブ- - Information about the release date of the game in the old Compile website, on Internet Archive (in Japanese).

Saturday, January 25, 2014

Curiosity: The Different Messages of Ayrton Senna's Super Monaco GP II

Ayrton Senna's Super Monaco GP II was a Mega Drive game developed under the supervision of the driver that gives its name to the game.

Click here to watch the video on Dailymotion website

Despite its popularity, the particularities that I will show you here went unnoticed by most players. In the game modes Senna GP and Free Practice, there are messages from the driver giving details about the circuits and the driving on them, in Japanese and English, and there lies the curiosity.

Wednesday, January 15, 2014

Focusing on Details: Shadow Dancer 影の舞

Many of you know the game I will mention here today: Shadow Dancer. It was first released for arcades and later for consoles and computers. In this text I will highlight some details of the original version of the game that, so far, have not been reported anywhere else.

Shadow Dancer game flyer
Promotional flyer for the Japanese version of the arcade game Shadow Dancer (in Japanese: シャドー・ダンサー; romanized: Shadō Dansā)
Click on the image above to enlarge it

Starting with the game's introductory scene, we soon see a detail that catches our attention.

Thursday, November 28, 2013

Video Game Introductions: アーネスト・エバンス・シリーズ アネット再び

Greetings to all readers!
Today I start a new section, that I will call Video Game Introductions. It will bring videos of the aforementioned introductions, in order to instigate the curiosity of those who do not know the games that I will show here, or make those who have played them recall this moment.

The first video I present here is from a Mega-CD game, released only in Japan. I present to you Earnest Evans Series - Annet Futatabi!

Click here to watch the video on the YouTube website

Text seen on the back cover of the game:
Annet Futatabi

Run! Ruin the ambition of "Nexesis", which acts secretly in Europe‼
Dance! Throws, defenses, continuous attacks, melee fights with various attacks and defenses‼
Color! Boasts the best of the series with super beautiful colors in full visal animation‼


A tiny curiosity: there is a typo in the words of the back cover described above, more specifically the word ビジアル (Romanized: bijiaru), that correctly would be ビジュアル (Romanized: bijuaru), meaning "visual".

Well, with only these information, could you imagine how is the game? For those who already know it, what memories this introduction brings?
Feel free to express your opinion and until next time!

Tuesday, January 15, 2013

Curiosity: The Songs of Zillion

The game that I will cite here was based on an anime. It is 赤い光弾ジリオン (Romanized: Akai Kōdan Jirion; in English: Red Light Projectile Zillion), released to the console Mark III in Japan and to the Master System in the West, where it arrived with the title Zillion.

Cover of the game Akai Kōdan JirionCover of the game Zillion
赤い光弾ジリオン (Akai Kōdan Jirion) / Zillion
Developed by: Sega Enterprises, Ltd. (in Japanese)
Published by: Sega Enterprises, Ltd.

See more details in the following lines.

Sunday, December 30, 2012

The Beginning of This Blog and Some Goals

Welcome to this blog. In it I intend to describe some older video games that are mostly unknown to the general public. I also plan to bring curiosities as the tiny details that are almost imperceptible to most players in certain games.

Here I will not analyze games to give them scores or do reports of this kind. I will write about a few games for any who will come here, so they (visitors) may through their own insights accept or reject them (the games).
Also, I do not intend to do restrictions on the type of game, because I want to speak about games considered both good and bad. By the way, this is very relative, because what is good for some is bad for others, and vice versa. Taking into account the precept that I quoted in the previous paragraph, is the reader (player) who knows what pleases them or not.

Also, get ready to see some posts with long texts. Not that I like to write up to bore the reader, but to clarify some details more thoroughly in certain games it is needed to extend content. I want everything to be explained so that nothing (or almost nothing) unwittingly pass by to who reads about it here or plays the game.